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GSE Gamer Interview
You Can Run, but You Can’t Hide
e-Sports (also known as competitive/professional [video] gaming) is a form of competition using video games. Most commonly, e-Sports take the form of organized, multiplayer video games competitions between professional players.
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Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity.
By the 2010s, e-Sports was a significant factor in the video game industry, with many game developers actively designing toward a professional e-Sports subculture.
By 2019, it is estimated that 427 million people worldwide will be watching e-Sports. The increasing availability of online streaming media platforms, particularly Panda.tv, YouTube and Twitch.tv, have become central to the growth and promotion of eSports competitions.
Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34. Despite this, several female personalities within e-Sports are hopeful about the increasing presence of female gamers. The percentage of females is rapidly expanding.
An emerging trend includes baby-boomers enjoying e-Games or e-Sports. The average age group is shifting between 35 – 65. They have had enough playing golf, watching television for drones and babysitting their grand-children, dogs and stray cats. They are tired of having sex. They do not want to make any more kids.
Gamers no longer sneak around. They are playing in living rooms between friends and family. Huge e-Sports tournaments now take place all over the world in big arenas with large crowds. Spectators can watch every move they make and get behind the scenes!
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We adapted our content to interface with eSports – Wikipedia.