Credit to Riad Chikhani is co-founder and CEO of gaming social network Gamurs.
Virtual Reality begins with the Birth of Video Games and Online Games
There were two glorious developments in computer technology which enabled the speedier creation of video games and online games, the Internet and home computer versatility.
Each one complemented and built upon each other during the early 70s.
As home computers became handy and the speed of the Internet improved, the cost went down to gain access. Game consoles very slowly lost their appeal. Online computer games began to attract a massive worldwide audience.
Today, obstacles still persist on our quest to obtain the perfect gaming system. Sessions of lag can drive the ultimate gamer crazy, but if you are old enough…
- Try to remember how quickly we switched from vinyl to DVDs, to Walkman, flash drives, and to cloud storage to listen to our favorite music.
- Recall how slowly we downloaded and tried to clear space as it hogged up all the storage on a 25mg hard-drive desktop computer.
- Recollect how many times there was a disconnection and how we repeatedly dialed-up on 28k and 64k models to ICQ and AOL accounts.
Very soon, all the chatter about obtaining the perfect system will disappear. When that happens, we can complain about something else.
History of Video Games
Life in virtual reality began in the early ’50s when the action was played using punch cards on early generation IBM computers.
For fun, academic computer scientists played games such as “Moon Landing” and tic-tac-toe. The think tanks began to engage when the value of simulation in various fields converted into part of their research.
Video gaming did not reach mainstream popularity until the Baby-Boomers were introduced to it in the ’70s. The fun for this generation began in video arcades starting with the popular game Pong.
Atari was founded in Sunnyvale, California in 1972. A pioneer in arcade games, it became a household name as original creators Nolan Bushnell and Ted Dabney developed technology for home computers and home video game consoles.
Arcade games began flourishing in the lounges of restaurants, luxurious bars, trendy bowling alleys and even dilapidated shopping malls around the world. Establishments capitalized on the hot new craze. Unbeknownst to them, early gamers began competing by posting their initials next to high scores.
The company’s products defined the electronic entertainment industry and quickly became a contender for traditional pinball machines.
Atari invested heavily in two games for Atari 2600. Pac-Man and E.T. the Extra-Terrestrial were commercial failures and contributed to the video game crash of 1983.
Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. History of Video Games
We want to assimilate Earth. Resistance is Futile.
Riad Chikhani contributed a great article to Techcrunch. He goes into great detail about Video Gaming
Read more: The History of Gaming: An Evolving Community
History of Online Games
Online games can be defined by a retail video game or video game purchased online that is wholly or partially connected to the Internet. Within these parameters, a game could be downloaded from the Internet and played on a home computer without a connection to the Internet.
In the early ’80s, you weren’t a real pioneer in gaming unless you owned a Commodore 64, a home computer which had much more powerful processors than the previous generation of consoles.
You weren’t cool until you purchased the first series at a hefty price of $300. At the time, it was considered a hefty purchase.
High-school girlfriends were furious because their boyfriends no longer bought jewelry for them. Instead, geeks which girls didn’t prefer at the time anyway, saved to buy computer gear instead – a wise move at least in Silicon Valley.
In retrospect, musicians practicing on their guitar or trombone put them away. Girls still played in dollhouses. Parents wondered what the hell junior was doing on a silly electrical contraption.
- Why was he spending countless hours in a refurbished garage, attic or basement?
Why wasn’t their son doing anything more constructive like playing football, swinging the bat at baseball, or dare I say it, dating? What happened to impress the gal with a clean hot rod?
Volunteering for a musical, enrolling in a dance studio or taking a cooking class in high school was far better than tinkering with a piece of junk.
This opened the door to a new level of gaming. An option to compete against live players or simulated players in a one-on-one or multiplayer setting became commonly available.
Modern gaming includes any variety of virtual platforms with extensions that connect helmets, visors, headsets, and chairs.
The amazing variety of communication networks called the Internet is clearly earning its title as the World Wide Web. The entire planet is affected.
Improved Internet technologies include wifi, Bluetooth and satellite connections beamed inside a bedroom or hotel convention hall. Connection platforms no longer depend entirely on cable, utility poles or grids.
Chat functions, online and offline messaging permitted players to interact and communicate with other players. These games may seem outdated now, but they remain extremely popular with loyal clan members.
They are all equitably matched by updated audio and video communication systems which literally shock the senses for the newb (newbie).
Get emerged in a seemingly real-life total experience!
Many online games create their own online communities. In other scenarios, especially social games, the players are integrated into existing real-life communities.
Online game culture sometimes faces criticisms for an environment that might promote cyberbullying, violence, and xenophobia. Some are also concerned about gaming addiction or social stigma.
Young adults in school or early in their career should focus on priorities and have a method for immediate interdiction, a change of behavior with a snap of the finger. Appoint a trusted family member or friend to shake you up back to where you belong when such episodes occur.
The latest demographics reveal that women are infiltrating the ranks no longer dominated by men. In addition, adults entering retirement, convalescence, bedridden or fed up with taking care of grandkids are spending more time in virtual reality. History of Online Games
Two additional requirements are a reliable supply of electricity and access to high-speed Internet. For the desperately inclined (wink), there is WIFI so pay for it at a public establishment or “borrow” the connection from next door.
Otherwise, there is no excuse to afford a specialty-built gamer computer. Used gamer computers and build-your-own at low cost are scattered, but attainable if you want to enter the world of pure fantasy bad enough.
For emphasize, “the firepower” of today’s online gaming computers are completely affordable for the die-hard gamer regardless of the location. The manifest of a game consists of an individual, multiplayer, team, or contestant in a home or stadium. They could all be participating in an eSports tournament!
Everyone is equalized; therefore, the entire planet could be playing online games at the same time in a few more years.
Believe it or not, computer systems once reserved for the Department of Defenses will be diverted as “desires by popular global demand increases” and “exponential” high-tech systems get less expensive. 6G connections and cloud gaming are realities coming online to fruition for everyone to enjoy before 2024.
Computer and internet gaming spans many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).
Among the top video games of all time was Call of Duty, a first-person shooter which started out in 2003. Other top video games included Grand Theft Auto V, Doom, Halo, Minecraft, and Half-Life.
Most of these releases allow millions of players worldwide to play, interact and compete against fellow fans on the same platform.
Bring back video games in the context of television shows requesting audience participation which include PCs, laptops, tablets, smartphones, consoles, and different varieties of hand-held mobile devices.
Let’s not hesitate to include watches, shoes, and blankets which vibrate to pulses during a game.
The international airline carriers should pass out pillows and blankets, attach the headsets to the console in the back of the seat in front of them, and sponsor contests. Offer an exciting challenge between jets on trans-Pacific flights “to shrink real time” between Hong Kong and San Francisco!
Wouldn’t that be truly insane. 🙂